the Realised UI in Unity!

Spent 3 days with C#… Came across and solved loads of problems from a total newbie, during which there were many moments I thought oh this technique was brilliant I should write everything down but, now just don’t know what I should conclude -.-

Just let the GIFs speaks

ui

uiButton

uiBook

uiOwl

uiSpinning

I changed the logic structure of the selecting panels in order to optimise the calculation and that it’d be better controlled if much more objects were added to the system (as if I would).. so first I had things sorted by type like all models in a folder which as a parent rotates, and all map segments, all titles in a folder.. but I spent the third afternoon renaming everything and resorting them by the objects’ name like all things of the cone in the cone’s folder, and everything in the same type uses the same name/tag (“title”, “model”) in the hierarchy. I saw a set of videos talking about importing database&php into Unity, but well… it would be good but the big thing about my project I guess should be that I can’t go too far with anything so that I could finally balance it as a whole TvT.

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Got some useful suggestions and inspirations on 5th and 6th from our tutors Jules and Andrew in the interim presentation, and I’m now moving to the writing (in case I forget anything :P)

Static pics:

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