Final Gathering!

Just a lot of new models and animations… Comes the GIFs as usual 😛

pinkballplaybirdbutterfly1

Interactive butterfly here!

crowdcrow

deerLiemanegg

For the egg I use Instantiate () function, random three models (tell from the hair!) with slightly different animations and skin textures, from the three fixed position by slightly different generating rate. And destroy them after they go into the egg.

Similar for these birds below!

buildingSignal

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swimboardbuildingBallPanobuildingCrownBirdbuildingScrewbuildingScrew2birdEvil

I’ve also got quite a lot walking around figures as NPCs (simply because their poses are just impossible to be position static :P) Got a wander script for them from this site http://wiki.unity3d.com/index.php/Wander, really great resources here btw! And added a boundary by the MathF.Clamp function, and rotation when they reach the boundaries.

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More of them are in the water:

fishswimmers

These four below in the air are wandering too but not by that script because it uses a character controller with a collider so that they won’t go into the terrain..

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But among all I like this jumping dancer best! Could you give my camera a front face though lol

owl1owl2

ID photo.

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More static images..

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The red team and blue team

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flower arrangement lol屏幕快照 2016-08-20 17.01.49屏幕快照 2016-08-20 17.02.35屏幕快照 2016-08-20 17.05.41屏幕快照 2016-08-20 17.05.52屏幕快照 2016-08-20 17.06.11屏幕快照 2016-08-20 17.06.41屏幕快照 2016-08-20 17.10.27

CloseUp2016-08-15 15.41.05Comparison2016-08-17 06.05.24Comparison2016-08-17 06.06.16