New models reformed from the horse for now.
I am using the way as below to take note of what I have done and what is the file I named for it, and the blue ones are the normal horses.
I had really good time observing and modelling these weird creatures, feeling like the work has finally come into a period of more fun, and that I now have the right to decide and design something (although it is now still based on the 2D image).
And I found I am so fond of this flat-shading sense of sculpture they look. It does not really make sense if I say this looks more delicate than the smooth shape because it is actually rough, but maybe it is because then it feels like the artwork from a craftsman with every corner carefully cut, rather than a industrial auto-produced smoothness. I think I am going to import the sculptural shading version to my scene later, but I am not that sure since it depends on how the texture should go as well, and I don’t know if the straight faces will look bad when they are far away.
![屏幕快照 2016-05-25 11.05.13](https://3dgardenofearthlydelights.wordpress.com/wp-content/uploads/2016/05/e5b18fe5b995e5bfabe785a7-2016-05-25-11-05-13.png?w=472&h=422)
Donkey, the first one of today with smooth shading
some others with the sculptural shading.
Another interesting thing is I found a rabbit-like animal in right back of the circuit. The head is quite obvious although the body is blocked. It is so eccentrically cute but I was stuck because I did not know how I should make its body. I gave it the body of all other horse-like things. A long-leg rabbit. Then I was trying to give it a different armature animation of a rabbit, but it turned out that it was like just a giant rabbit which is obviously not how the long-leg rabbit should move. So I went back to the normal animation again. Still looks really eccentric!